TANGIBLE & INSTALLATIONS
Communi - Tree
W/ Ontario Science Center
(2018)
Installed at the Ontario Science Center in collaboration with Ryerson University.
The Communi-Tree re-purposed cardboard and blossomed into a giant idea. This collaborative tree works like a hub for activity and awe. Guests can contribute to the structure in a variety of ways to help the Communi-Tree grow. Using laser cut templates, they can add links and flowers to existing tendrils or branches. This project seeks to bring the outside world into the hearts and minds of guests. The Communi-Tree encourages learning in a fun and immersive way and becomes a tree of knowledge for the audience. On installation day, an animatronic owl emerged and swiveled its head to greet the faces of attendees. What wisdom will be exchanged?
Jack & Jill
(2017)
Jack & Jill is an interactive network art project inspired by the aesthetics and design of the Digi Play Space. Based on the fable, Jack & Jill, this project attempts to gamify the story and allows users to communicate via sound over a distance.
Set in space, Jack & Jill are two adventurous aliens exploring the universe together. When both aliens get captured and separated, they must work together to escape. Using their psychic powers, Jack & Jill are able to communicate with each other through tones. When tones are put in a specific order, these tones translate to a direction which will be used to help each other find a way out! Think of morse code meets Marco Polo, but in a more fun interactive way!
A Taste of Me (2017)
Bodily fluids - Nothing can get more personal than that of your own DNA. A Taste of Me is a data portrait of myself have using Bio Data.
There are 10 vials that each contain pieces of me - ranging from bodily fluids to skin to and to various clippings. The container was built by hand to represent my love for Fabrication and the theme of a "box of chocolate." 3D printed art and electronic wires were included to show my passion for new media and emerging technologies.
What I wanted to achieve was to portray and convey the feeling of my presence even if I am not there. By looking and touching the vials of my bodily fluids, through association, they are interacting with me, even if I am not physically there. I wanted to play on idea of presence and question “what is presence?” by using Bio Data and the metaphorical designs laid put on this portrait.
GearBox (2017)
GearBox is a network pong controller that utilizes Arduino OSC and a 360 degree rotary encoder which registers a value during every 1/8th of a turn. Using the encoder, I’ve mapped the values and coded it that you can control a pong paddle smoothly and is able to move up and down as well as quickly reverting to point “0” with a click of a button. My initial concept was to build a system where instead of hands, legs would be used to pedal (similar to a bike) in that depending on the direction, would causes the gears to move in addition with the the pong controller.