top of page

CODE

Deathline(2017)

 

People in this day and age are often immersed in a virtual world rather than the world we live in. This virtual world we create for our selves is an illusion of beauty and euphoria, choosing what we want to see, what information is perceived and ignoring the strife happening in the real world. 

Deathline is a data-driven art piece that proposes a solution to combat the virtual world and let people experience and understand real problems in a virtual world space. Using the dataset of the United States drone strikes in the Middle East from November 2002 to March 2017, Deathline creates a virtual world and maps the attacks, allowing for an accurate visual model of the data. The dataset used provided real location, date, number of civilians, and number of deaths recorded for each drone strike in the given time period which is mapped accordingly using sound, size and other data sets. 

Deathline is made with Processing, an open source computer programming language using data from Dronestre.am, a real time data tracker on covert United States drone strikes. The code reads lines in an excel sheets, allowing Processing to map the attacks, scale the size of the circles, change the volume and infinitely run itself.

Pulse Traveller(2017)

 

Pulse Traveller is an interactive art piece that uses a pulse sensor to help produce an audio-visual experience. Using bio data generated from the heart, Pulse Traveller effectively translates that data to match an experience where every time your heart pulses, you move deeper into this virtual world crafted on processing.

I transposed the heartbeat data and personified the metaphor, “walk to the beat of your drum,” as Pulse Traveller focuses on that and challenges what it means to be “data-driven”. Additionally, the interactivity in this project is another key element that compels users to give it a try. This idea of having user navigate via heartbeat in the virtual space is a cyclical nature as the audio-visual compels users to keep going. This cycle is what Pulse Traveller thrives on as both, the heartbeat and the virtual world must work together to coexist.

FilterFace(2016)

 

Using Computer Vision within Processing, Filter Face is a program that allows users to apply various filters. Each filter has it's own unique style and plays different audio, animations and effects. Whether is pixelating the screen or making animations move depend on your location, Filter Face has a filter for everyone!

​​

Cyborg Identity Projection Mapping (2016)

 

Using Processing, a styrofoam head and various animations made either with code or After Effects, everything was mapped and projected onto a head and bristle board to create a cyborg installation.

​

This installation raises a question of who we are and how the amalgamation of identity affects us. Are we who we are because of our cultural influences? Are we more cybernetic due to the evolution of technologies? Regardless, we are all of it and we must accept that if we wish to survive.

bottom of page